Video Game Developer - Lead Level Designer

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The Last of Us
During development of The Last of Us, David was asked by Naughty Dog leadership to design, model, and set dress all of the on-disc multiplayer maps of The Last of Us. This marked the start of a transition in his career from art to design. He taught other artists and designers multiplayer level design for DLC maps.
David G. Ballard's Portfolio
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Explore the portfolio of David G. Ballard, showcasing skills in video game development, level design and environment art.
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© Copyright 2026 Network Solutions, LLC. All rights reserved. All registered trademarks herein are the property of their respective owners.