Video Game Developer - Lead Level Designer

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Skydance's Behemoth
As Lead Level Designer, David was responsible for leading the level design team to deliver all levels in the game with blockout designs, mission designs, level scripting, combat encounters, puzzle designs, traversal design, NPC interactions, narrative beats, and progression flow. He developed the level design pipeline, established standards and best practices, and wrote design documentation. Specific levels he designed include Hunter's Breach, Ice Rift Castle, and Shacklehide's Cradle.
David G. Ballard's Portfolio
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Explore the portfolio of David G. Ballard, showcasing skills in video game development, level design and environment art.
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© Copyright 2026 Network Solutions, LLC. All rights reserved. All registered trademarks herein are the property of their respective owners.